Gadgets, Games and Gizmos for Learning: Tools and...

Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers

Karl M. Kapp
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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
Año:
2007
Editorial:
Pfeiffer
Idioma:
english
Páginas:
448
ISBN 10:
0787986542
ISBN 13:
9780787986544
Serie:
Pfeiffer Essential Resources for Training and HR Professionals
Archivo:
PDF, 5.59 MB
IPFS:
CID , CID Blake2b
english, 2007
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